Ok well 1 day earlier than expected I decided to release him, I kinda butchered on some of the animations cause it's not easy doing his kind of animations. YES I know that's not his weapons but they're textured based and they didn't came with the model. Alpha Channels on those light sabers is the reason why there white in the pic. Credits: Animations: ShinraCorp and Zerox Textures, Mesh and Boned: Square Enix
The light sabers aren't in the ZIP there on the MDX. I've re uploaded it just to make sure. Also I wouldn't mind seeing someone do a skill set for him lol.
That's because they're made with imitation textures that already exist in Warcraft 3. I have been unsuccessful in finding the weapon textures in the BBS iso and the same story seems to follow for any of my friends who also have looked at the iso, we just can't seem to find them though we have an idea where they are that portion of the iso is encrypted differently and we can't access it. So I just used an imitation instead.
Well, well, Thanks for the model The animations are okay Spell 2 is my fav Walk really, really bothered me though, Love this model so much! And I love your Avi Shinny, it looks great! Anyway, I've been really trying to at least get the Mandrake uploaded, but I've been so busy lately that the time that I spend away from work goes into my map The only reason why I'm able to visit occassionally is because while typing up essays and researching, I can take a peek over at you guys. Anyway, I should get some free time next week since my girlfriend offered to help my prof. with one of his classes (Which I usually help him out with) :heart: Anyway, It's good to see that your still animating Shinny, and you should keep goin so that you'll get better and better. Hey, I've been looking for the Eraqus model thatwas started AGES ago, is it here yet?
I tried, but Eraqus wont cooperate with me. Sometimes, when I make the animations, It consider what I was moving as part of the initial frame, and so, don't move at all! That why I quit... And Shinra, if ya don't mind, can I reanimate this Mysterious Figure, please?
damn, It's Xemnas from kh 1 :xxd: The model is amazing but I think anims are stiff, except stand, spell and spell throw which look nice, (spell throw is rly good) although I'm sure It wasn't easy to animate with so many bones, It becomes a chaos that way, so good job :thumbs_up:
After seeing how many bones are on this model, I have to applaud you for your Great effort! :thumbs_up: @Zerox Is there an unfinished version of gdude's Eraqus anywhere?
Ya I know it's a real pain with all those bones :xxd: but I tried by best with the cape ones... they hardly cooperate to begin with. As for Spell Throw, I wanted to improve it some more without extending the frames but I'm not sure how. Walk looks like ass I agree, I was just trying to make it just like in the game but it's hard enough to pause at the moment he moves. I don't mind if anyone reanimates him.
Couldn't you post the encrypted data on somewhere like XeNTaX to see if anyone else can decrypt it? For that matter, have you decrypted the English BBS1-3.dat PGD files to see if the UV effects are there?
the arthas that i had animated has more bones and i think it looks good^^. http://wc3r.forumcircle.com/viewtopic.p ... ght=arthas
Raph here's the most recent version of Eraqus: http://www.wc3unlimited.com/viewtopic.p ... 330#238330 Toa of Mirrors: If anyone I knew or myself knew how to get into BBS2-4.dat in the North American release we already would have.
Oh my god... I just have to say that when I showed my friend David these animations he got reeeeeallly afraid of the walk animation. I don't even know why but he just got scared to death. :xxd:
Well it can't be that bad. It's better than a game I played on Xbox where the main character Ninja (not Naruto related at all) walked like he had crapped his pants (no joke)! I could hardly play the game because it really looked like this guy was walking carefully so he wouldn't get crap all over his hind end. :gasp: